# <><><><><> Trainz Settings <><><><><>

# IMPORTANT! Edit the generate_trainz_asset.py script to set the parent_dir to = 'insert the directory you unziped the trainz files', use double slashes on windows

# your MyTrainz profile ID, for exmaple <kuid:[this section]:[not this section]>
trainz_profile_id=661281

# the next free asset ID from you kuid, for example <kuid:[not this section]:[this section]>
trainz_asset_id=11111

# increment trainz_asset_id by one on generate trainz asset.
# set this to 0 if you don't want the trainz_asset_id to get incremented by one each time you generate a trainz asset
increment_trainz_asset_id=1

# this value determines how big your textures will be in meters to determine when they tile. This is a Trainz Asset value, not a substance parameter
trainz_texture_scale=7

# add snow texture to trainz asset.
# set this to 0 if you do not want a snow texture to be added to your trainz groundtexture asset
add_snow_texture=1

# <><><><><> Substance Sampler Settings <><><><><>

# the size of the final texture output. if going above 1024 (for example 2048) you might want to avoid processing too many textures at once.
output_width=2048
output_height=2048

# add additional filter layers on example. This adds a normal_height_adjustment_filter to help reduce the normal map sharpness to reduce artifacts in-game.
# If you plan on adding these filters manually then switch this to 0
add_layers_on_export=1
